Dungeon Crawl Classics RPG: Core Rulebook

By Goodman Games

Glory & Gold gained through Sorcery & Sword

You’re no hero.

You’re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets and techniques. You search gold and glory, successful it with sword and spell, caked within the blood and grime of the susceptible, the darkish, the demons, and the vanquished. There are treasures to be gained deep beneath, and also you shall have them.

Return to the consideration days of myth with the Dungeon move slowly Classics position taking part in online game. event as 1974 meant you to, with smooth principles grounded within the origins of sword & sorcery. quick play, cryptic secrets and techniques, and a mysterious earlier look ahead to you: flip the page…

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Curriculum of Conspiracy

By Ross Payton

Welcome to Spring Crescent center School.

It's an overachieving, high-scoring establishment, and the entire grownups say you're fortunate to be there.

Sure you are.

You're the hot kid.

With a difficult monster for a most sensible friend.

And a few of these academics convinced were providing you with humorous looks.

Don't you're feeling lucky?

Curriculum of Conspiracy is an entire online game environment and event for the roleplaying video game Monsters and different infantile issues. Curriculum of Conspiracy positive factors dozens of enemies and capability allies, them all alternately unique and creepy, and many possibilities for massive motion and suspense.

There's the bell -- time for domestic room. Have a pleasant first day in school.

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Book of Mirrors: Mage Storytellers Handbook (Mage: The Ascension)

By Ethan Skemp, Richard Dansky, Phil Brucato, Deena McKinney, Kathleen Ryan, Brian Cambell

"Wow! Cool Game" Mage: The Ascension occurs in an epic international loaded with hazards, intrigues and contradictions, a global the place not anything is ever what it sort of feels to be. in the unique realm of the woke up, wizards plot, demons upward thrust and truth itself shudders in ache and rapture. "Now How Do I Run It?" exciting because it should be, Mage deals the would-be Storyteller a bunch of demanding situations. thankfully, assistance is now to hand. This crucial but casual tome contains Storytelling recommendation, a developer's F.A.Q., secrets and techniques of the Ascension struggle, and plenty of different enlightening candies, like... A step by step chronicle historical past; A cotnprehensive index to Mage books, principles and magicks; structures and recommendations for animals, shapeshifting, exchange settings and extra.

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Masters of the Art *OP (Mage)

You will have survived numerous centuries. Your wisdom of magick is unprecedented. The very primal forces of the universe quiver at your merest beckoning. What secrets and techniques look ahead to the mage who possesses such masterful wisdom? dying, Beginnings, the knowledge of the Oracles those are your quests now. allow none stand among you and the sunshine of Ascension!

For the mage who has skilled all that the universe has to provide, the main chic secrets and techniques are published. observe new qualities, talents, advantages and Flaws for the actually terrifying mage. research principles for developing archmage characters and chronicles. free up the main powerful powers of the Spheres, past whatever ever noticeable earlier than. realize the keys to Ascension itself.

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The Frozen Reaches( Rogue Trader Adventure - WarpStorm Part 1)

By Owen Barnes, Tim Huckelbery, Tim Cox, Jason Marker

In Frozen Reaches, the Explorers locate themselves dealing with an approaching Ork invasion and dealing to avoid wasting the planet of Damaris. yet first, they'll have to arrange squabbling factions and determine a united entrance. this can be no effortless job, as strong forces are operating opposed to them from the shadows...

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Rolemaster Fantasy Roleplaying; Fire and Ice: The Elemental Companion

By Robert J. Defendi, Lyn Mortensen

Rolemaster myth Roleplaying is a really versatile and entire RPG-system from Iron Crown firms: http://ironcrown.com
This torrent includes Spell legislations; hearth and Ice: Elemental Companion
From the web site:

“The six Champions stood in a circle, one from each one point. They stood quietly, their heads hung low. Slowly, they started to chant. The phrases all started smooth, yet inbuilt energy and depth. every one Champion started to glow just a little as they packed with energy. the weather swelled and rushed to fill them. They vibrated because the chant rose greater nonetheless. eventually, their heads rose as one. Their eyes burned, possible ate up by means of the elements.”
The preferred and coolest Rolemaster fable function taking part in complement to hit the streets in years. New spells, new professions, new education programs, and new monsters will upload spice and gear to any crusade video game. special merchandise production ideas upload a flavorful twist. yet pay attention the corruption of such strength. discover what your characters can do after they command the weather.

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Servants of the Cinder Queen: A Dungeon World Adventure

By Jason Lutes

There as soon as used to be a monastery perched excessive on a slope of the mountain referred to as Hvitr’s Horn. The warrior-monks who dwelt inside have been devoted to Hvitr—lawful god of storms and justice—and entrusted with the stewardship of holy artifacts and texts. yet in particular else they have been gatekeepers; for Hvitr’s Horn used to be an lively volcano, and hence (like all energetic volcanoes) a gateway to Ellorash, an elemental airplane of fire.

The finish of this brotherhood got here with an eruption that spewed forth the Flaming Host of Ellorash, an otherworldly legion led by means of the demi-goddess Gildarthe. Legend holds that Hvitr himself descended from the heavens to overcome again Gildarthe and seal the planar gateway, yet now not ahead of the monastery and all inside have been drowned in a flood of lava.

Now, three hundred years later, the steading of Meervold, on the foot of Hvitr's Horn, has entered a dismal time. Villagers are disappearing. unusual lighting fixtures are obvious at the chilly slopes. far-off screams echo throughout the evening. The Council of Elders is damaged and powerless, and those that haven't fled Meervold stay basically simply because they're paralyzed with fear.

What secrets and techniques lie underneath the ruined monastery? Are any of the lacking villagers nonetheless alive? Is there any fact to the rumors of holy artifacts locked in the mountain?

Only a idiot or an adventurer might dare search the answers!

An event for Dungeon international, designed for ease-of-use and improvisational play.

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Ghostwood Haunts: DW3: A Dungeon World Adventure

By Johnstone Metzger

Ghostwood Haunts is an introductory experience module for the Dungeon global myth role-playing game.

In the midst of the Ghostwood, the village of Knifesbridge holds an insignificant few thousand souls, yet difficulty adequate for all. A gang of bandits preys upon the neighborhood highway site visitors, drug habit spreads via sleepy village streets, and corruption on the middle of municipal politics stymies all makes an attempt to revive legislations and order. Worse but, a lifeless witch's ghost seeks vengeance, and a demon waits to stroll once again underneath the Ghostwood's leaves. on the crossroads among those fronts lies and previous, deserted tower, and the secrets and techniques buried underneath it's going to tear this village apart.

Inside this experience module you are going to find:

  • Two whole fronts with 3 hazards each.
  • NPCs for every of those six risks, plus extra to populate Knifesbridge.
  • Suggested and non-compulsory scenes that additional the villains evil scenes.
  • Crime, political corruption, and drug addiction.
  • Ghosts, witches, and a demon.
  • Maps of vital locations.
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    GURPS Magic

    By Steve Jackson

    Out of Print

    Now on hand in softcover (at a decrease price!), this e-book is totally revised for GURPS Fourth variation. It combines the spells from the 3rd version GURPS Magic and GURPS Grimoire, plus dozens of all-new spells, for the final word tome of magic!

    Within those pages, crackling with mystic energies, you'll find:

    * The middle magic procedure for GURPS, increasing at the fabric awarded within the simple Set . . . ideas for studying magic, casting spells, mesmerizing magic goods, and more!
    * entire alchemy principles . . . developing magical elixirs, utilizing them, or even gaining knowledge of new ones . . . with an in depth checklist of recognized elixirs and their powers.
    * possible choices to the center magic method, together with entire principles for improvised magic and rune magic. There also are instructions for the GM who desires to swap how magic works particularly worlds in a multi-world campaign.
    * Plus certain fabric from the GURPS Magic goods sequence and Wizards.

    This is a strong ebook, certainly. Use it correctly.

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    Rhialto’s Book of Marvels (Dying Earth RPG)

    By Robin D. Laws

    The ideas of Archmagical Omnipotence

    Too lengthy have the demise Earth’s arch-magicians worked and not using a sourcebook to name their very own. you can now absolutely immerse your self within the impossibly strong milieu of the world’s so much impressive denizens.

    With new ideas for aggressive play, you could ultimately turn out on your fellow wizards that you're the such a lot quick-witted, stylish, seductive, and pedantically obstructive of them all!

    Armed with the data during this worthwhile tome (a discount at treble the price), you can:

  • Dominate arch-magical politics, learning the foundations, laws and customs of the Conclave! …
  • Construct tricky manses, packed to the rafters with infrequent and dear artifacts — then animate them and ship them into conflict opposed to one another! …
  • Uncover the quirks, secrets and techniques and foibles of twenty-two arch-magical colleagues…
  • Disdain wizardly gowns in prefer of a terrifying new position: the horrifically robust archwarrior…
  • Delve into the forbidden secrets and techniques of the lackadaisical and all-powerful sandestins.…
  • Contemplate schemes to enslave these most deadly of entities, the gods themselves!
  • Ignore those deathless pages at your peril. Your fellow gamers – that's to claim, your competitors – without doubt have it already, and are learning up.

    The very wisest of GMs also will procure the introductory Rhialto-Level event: The Creep of Inaccuracy. a whole experience and a dwelling advisor to beginning a crusade and operating situations at Rhialto-Level.

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